I decided to start posting changelogs here.
. Fixed strange noncollision bug.
. Added a couple sounds.
. Fixed misc other bugs.
. Added missing DLLs / OCXs
. Added a progress bar to holding escape
. Added + / - to cursor when in multiselect mode
. Fixed strange new map mapedit bug
. Removed moving dots from displaying when over 100 wires are on the map
. Adjustments to ice physics
. Fixed nobuild vs multiselect
. NoBuild now also blocks wires from attaching to anything within their area of effect.
. Entities are now highlighted in wire attach mode, and indicate whether they are input or output
. The Timer logic now has the option to require an input
. Added new sounds for the creation and deletion of entities
. Level Properties now hides when you leave the map editor, also restores to defaults on new level
. Volume / music slider fix
. Disallowed keypressed outside of game
. Music is now muted at a value of 0
. Redid nobuild vs (attract, repel, hydraulic, circle hydraulic) interaction
. Game pauses while minimized
. Made player hold escape to escape from game into menu
. The player is unable to enter 'game' mode from 'game' mode, unable to cheat numbers
. Disallowed 1, 2, 3, 4, escape keypresses while text entry or level properties are open
. The number of dots in level properties was off by one, fixed.
. Syncing two hydraulics works again (But they move while selected now)
. NoBuilds are no longer allowed in inventory
. NoBuilds are no longer allowed to be attached to hydraulics
. The materials category menu no longer turns dotted
. Adjusted level goals: 3.6 -> 3.10
. Removed extra buttons for water / logic boxes
. Split logic boxes into their own category
. Added XOR, Buffer, pushbutton logicboxes
. Added a new function to the count logic box. (It can now iterate or count the amount of TRUE inputs)
. Redid how wires and logicboxes are drawn in order to increase performance
. Upped the maximum entity count to 5000
. Wires now have dots travel across them when lit (unless there are over 100 wires)
. Minor Hydraulic fixes
. Minor label caption fixes
. Theshold -> Threshold
. Fixed hydraulics / circle hydraulics / wire display bugs while paused
. Multiple entities can be selected by holding shift and click-dragging. Deselecting is accomplished by holding alt.
. Entities and groups of entities can be duplicated in map edit mode using Ctrl+C.
. Tons of visual optimizations
. Lots of other minor tweaks and fixes.
. Added new experimental wire levels to the levels folder: Functional ALU and conways game of life
. Fixed circle hydraulic strangeness
. Fixed a possible way to cheat
. Additional disappearance fix
. Removed the accidental ability to resize point entities
. Adjusted the goals for many levels according to Kraesin's suggestions
. Fixed updater program dll problem
. Made the update button appear again.
(I accidentally deleted it on the earlier version, run the update program in: Blooprent_/game/update/)
. Added two new songs
. Completely redid usercreated section
. redid uploading, database stuff. It is now instant
. Re-added usercreated voting
. voting for difficulty included
. Normalized Ball sizes
. Added an outline to fan/attract/repel and increased line amount
. Improved collision detection
. Moved edit window according to secondary location
. Fixed fan disappearances
. Improved sliders
. Possible fix for rendering disappearances
. Increased the size of the spout bounding box
. Added arrows to the corners of player created conveyors
. Removed randomness from spout
. Forced entities into correct position on reset
. Added legacy reset option to undo the above change
. Darken inactive fans
. Added the following hotkeys: Spacebar, R, 1, 2, 3, 4, Escape
. Fixed display issue with new tasks
. Added tons of new graphics
. new main menu, challenge menu
. new in-game hud
. new style of blocks for player-created
. new menu music
. Fixed update program (you won't have to download and replace manually from now on)
. Fixed up speed issues, increased speed when in finalize mode
. Fixed dots sticking around when they shouldn't.
. New level finish screen