A fast-paced combat racing game that supports singleplayer and online multiplayer, AI opponents with adjustable
difficulty, a variety of weapons and levels, controller support, and gamemodes such as racing, deathmatch or team
deathmatch.
A recreation of the classic N64 game on a modern engine. I joined the team initially as a level designer, and
created three multiplayer maps. After a long hiatus, I rejoined the team as a programmer.
A free particle physics puzzle game. The objective is to move the cluster of dots over to a button using a
combination of solid blocks, ice, conveyor belts, fans, moving hydraulic parts, and much more.
I spent a few years creating new features and expanding on concepts in Minecraft. When all was said and done, I had
created 14 complete projects and over 6 million views on YouTube.