Nitro Thrash Status 6
02 Mar 2025
In the past month, I've made 56 commits.
Here are some notable changes I've made to the game:
Levels:
Finished "phase 2" of Level 3 - meaning it looks good enough to film now but it's quite done.
Created destructible dynamic light objects
Started making foliage for the levels
Vehicles:
Added a new car "capo"
Added pizza sign topper
Refined the original car to be smoother
Adjusted rim textures
Gameplay:
Air rolling while on the ground no longer messes up your turning
Missions / Gamemodes:
Added 'highest combo' gamemode
Prevented cheating in race modes by setting the teleport to the checkpoint
Misc:
Online player indicators now show the player's secondary color too
Fixed replay bugs surrounding checkpoints and objects
Significantly improved the workflow surrounding level importing
Refactored level shaders to be easier to change
Added dynamic light support to level and vehicle shaders
Rewrote smoke shader to prevent stutters in game
Added "portrait mode" toggle for the HUD to record shorts
Started making a new main menu
As for things that are surrounding the game, I have further news.
I've finally formed an LLC so things are getting pretty official.
Pangolin, a band from Florida, reached out to me about adding their music to the game. And I think they're a great
fit so I now have permission to add three of their songs to the game!
You should check them out and support them !
They then got in contact with more bands and so far Nitro Thrash will feature White Lighter Club and If I'm
Lucky .
So go out and support them too!
Discussions are happening behind the scenes with more bands. It's looking like the sound track will kick ass.
🔗
Nitro Thrash Status 5
30 Jan 2025
In the past month, I've made 92 commits.
Here are some notable changes I've made to the game:
Levels:
Redesigned multiple areas in level3 to improve the flow
Started texturing level3
Vehicles:
Created a new hatchback vehicle "Luna"
Created six more wheels to choose from
Added an additional collision mesh to every vehicle to make collisions on the top of the car match the visuals
better
Tuned Dambro's collision box
Gameplay:
Buffed nitro accumulation and the combo timer
Made jumping from a manual more consistent
Prevented manual jumps from wasting your air jump
Added additional friction when sliding on roof
Added wall manuals as a trick
Added 'kiss the rail' trick
Made the mission retry button only work for 10 seconds after a failed mission
Missions:
Created a new time trial race mission
Added easy/med/hard missions for high-score, own-the-spot, collect-combo, and collect-nitro missions to level2
Added collect-nitro, collect-combo missions to level1
Removed timer from collect-combo mission
Allowed lipslides to count as boardslides for missions
Misc:
Rewrote the gamemode system
Created a new time trail race gamemode
Gamemodes now reset the players status when they begin
Added infinite boost cheat
Improved visual clarity of pause menu
Hid mouse cursor when in-game
Made falling out of bounds bring you to a checkpoint if one is saved
Added ticking sound when less than 10 seconds are left on the clock
Prevented scenarios where nitro was wasted
Preloaded audio files to prevent stutter
Added on-screen indicators to more easily locate online players
Made lackluster letter sound show up in replay
Added vignette flash for mission fail/succeed/teleport
Added frame limit as a display option
Added gamepad deadzones as an option
Replaced old lobby menu
Added portrait mode toggle to make recording shorts include the HUD
Created a system to ensure that networked packets are received in order
Rewrote the scoreboard code
Improved detection of disconnected players
Fixed a bug that could cause multiple levels to be loaded at once
Improved rumble code to react more quickly and cut down on the nosie
🔗
Nitro Thrash Status 4
28 Dec 2024
In the past month, I've made 62 commits.
Here are some notable changes I've made to the game:
Levels:
Designed most of level 3, gameplay-wise.
Added a bit more detail to level 2
Vehicles:
Added a shiny finish as a player cosmetic
Added new paintjobs for Dambro and Ambassador
Enhanced brake light shader to be more noticable
Gameplay:
Smashing into a wall now counts as a 'crash' and cancels your current trick and displays a cracked screen
Made tilting 'into' a grind slightly more powerful
Allowed upside-down and sideways grinds to count
Fixed a physics bug where you would rotate too much when hitting a wall while driving on the ground
Increased coyote-time for grounded jump direction
Cars now stick to walls consistently when driving up them
Added manual spins as a trick
Fixed tippie-toe detection when very low to the ground
Tuned score system to reward non-grinds more
Missions:
Added 'collect Nitro' mission with big floating letters
Added 'collect Combo' mission with big floating letters
Added high score mission
Fixed mission preview for 'shutdown lackluster' mission
Misc:
Recreated all settings menus for the newer menu system
Added FOV slider
Made using nitro increase your FOV and display speed lines
Added misison failed, mission success, combo failed, teleport, and spraypaint sound effects
Fixed a networking bug that caused players to go invisible when changing levels
Added a new camera mode for replay mode that orbits the target
Added button sprites to bind menu
Added a bunch of missing button bind sprites
Fixed some problems with shadows
🔗
Nitro Thrash
30 Nov 2024
My current project "Nitro Thrash" has a steam page now!
Go wishlist it!
Check it out here
🔗
Nitro Thrash Status 3
27 Nov 2024
In the past month, I've made 82 commits.
Here are some notable changes I've made to the game:
Vehicle Stuff:
Finished third car 'Dambro'
Made LODs for wheels
Added more vehicle-specific data to the vehicle model files
Level Stuff:
Started working on level 3
Fixed a bunch of shadow bugs
Sound Stuff:
Added impact sounds for grass, concrete, wood, metal and hollow metal
Added sliding-across-the-surface sounds to grass, concrete, wood, and metal
Added rolling tire sounds
Rewrote the sound effects system
Added dumpster lid sound and lackluster letter popping sound
Added button hover and click sounds
Added nitro sound effects
Redid audio balancing for all of the sounds
Visuals:
Recreated grinding particles
Added impact particle effects for grass, concrete, wood, and metal
Added nitro particle effects
Added sliding across the surface particle effects
Made shadows on the vehicle super smooth
Recreated electric arc particle effect
Fixed the outline shader in certain situations
Particle effects don't 'jump around' as much anymore
Other stuff:
Added nitro (boost)
Nitro gets increased every time you land a trick
Gives a nice boost on the ground when you hold the nitro button
Added rumble support
Fixed inconsistent checkpoint save/load buttons
Fixed how impacts are detected
Fixed issues that would drop the network connection
Added tippy-toe grind detection
Fixed a bug where grinds would stop counting toward your score
Replay editor shows menu and height bindings
Smoothed out networked vehicles in replays
Prevented infinite engine revving in replays
Replay editor can now focus on any car in the replay
Fixed a bunch of replay issues when watching them in an online game
Improved a bunch of stuff related to working on levels
🔗
Nitro Thrash Status 2
27 Oct 2024
Steam page launched - wishlist it !
In the past month, I've made 107 commits.
Here are some notable changes I've made to the game:
Added a new car, the "Ambassador"
Rewrote the car customization system:
Three different paint styles for each car
Players can pick a primary and secondary color
Added a police lightbar as a topper (with siren honk sound)
Added police decals to ambassador
Brake lights now light up
Two different wheels to choose from so far
Added prototype garage menu for customization
Moved car information outside of unity and into model files
Various physics differences will apply when you change your car body
Vehicles now load asynchronously which allows for "infinite" options
Created a new replay system:
Always recording
Can rewind time up to three minutes
Supports recording every vehicle and moving object
Works in multiplayer
Can save/load a replay file
Can trim your current replay file
Added three different camera modes
Level2:
Added a bunch of gaps
Added a mission
Redesigned grass section near gas station
Fixed up clipping
Bugfixes:
Wires no longer display incorrect particles
My physics overrides no longer corrupt themselves
Vehicles can now turn away from walls easier
Optimized grind code
Fixed infinite combo timer bug
Fixed grind particles freaking out in a teleport
Reduced or removed many memory allocations
The camera offset now focuses based on center of mass
Misc:
Added horn honking
Started on third vehicle, the "Dambro"
Created tools that make marking gaps a lot easier
Created a new system that will display your keyboard/controller binds automatically
Recreated HUD to prevent constant memory allocation
Made primoslide balancing slightly easier
Added wallplant as a trick
Added 'look behind you' bind
Added clean landing detection
Fixed misc graphical bugs in level 1
Rewrote the vehicle shader
🔗