Robo Hockey League
I uploaded a multiplayer hockey game with a giant deadly puck that I made back in 2022.
I uploaded a multiplayer hockey game with a giant deadly puck that I made back in 2022.
I've uploaded some of the oldest stuff I have made that I still have buried deep inside my hard drive.
I uploaded a plugin for Mame that adds a list of moves for Ultimate Mortal Kombat 3 on the sides of the screen.
It's been eight years, but the website is back. I'll try to post more projects when I have some free time.
🔗I needed a distraction from my regular programming for a weekend, so I started recreating my website from scratch. This time I didn't want to cut any corners, and wanted to get a taste of what modern webdev is like. I stopped learning anything about webdev around the early 2000's, and thus, my methods were wildly out of date. I was sticking to tried and true methods such as nested tables, and had very little experience in CSS.
While I doubt I have followed best practices, this page is a big improvement. I wanted to stop using PHP as a
crutch and make the entire website static, and therefore developed a static site generator using C#. I made sure
the website was 'responsive' as well, aka it resizes properly when the window gets as thin as a phone.
Now you can grab a gamepad and play against one of your friends on the same screen. It was something I've always wanted to add to Vektor Prix, but the amount of time it would take to adapt the engine properly wasn't worth it. But the more I thought about it, the more I realized that I could just run two instances of the game, resize them, and connect to eachother through multiplayer automatically.
So I went that route, all that was left to do was polish the transitions and fix the random bugs that pop up from doing something so nonstandard. The only issue left is that Fraps is unable to capture both screens on Windows 8, which means I had to use other tools and deal with a big reduction in recorded video quality. But I'm happy to report that the feature works!
Note: I had no one around to play as player 2 when I recorded these videos just now.
As for other changes: I've fixed the menu transitions so they run at a constant speed, the heads up display resizes itself properly for skinny windows, I've slowed down the tutorial bots, fixed resolution options, and fixed a bunch of misc multiplayer bugs.
Stay tuned, more information coming soon!
🔗