Nitro Thrash Status 1

In the past month, I've made 137 commits.

Here are some notable changes I've made to the game:

created mission system

  • currently 4 types of missions: Trick-over-gap, Own-the-spot, Timed-total-score, Destruction
  • added painted arrows when mission is active

created a mission select preview menu

  • shows preview of a replay from multiple camera angles

created a breakable lackluster sign

  • created a system to synchronize each letter online

misc:

  • redesigned the heads up display
  • created a new pause menu
  • a ton of small model adjustments to level02
  • added 57 gaps to level02 (many more to go)
  • a lot of tweaks to make physics more consistent
  • split up the levels and made a temporary main menu
  • added rock/grass/wood particles
  • rewrote out-of-bounds detection/teleport
  • optimized out 1.5kb of allocations every frame (now doesn't allocate at all during a steady-state)
  • added save/load position buttons to easily retry a trick
  • added wall-plant support / manual support to gaps
  • improved camera behavior
  • added fountain and tire impact sound
  • made dumpster lids bounce when you grind them
  • detected more tricks: shuvit, tippie toe, casper, anti-casper, big air, aussie-spin, revert, nail slide, dark 5-0, dark nosegrind
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