Nitro Thrash Status 1
In the past month, I've made 137 commits.
Here are some notable changes I've made to the game:
created mission system
- currently 4 types of missions: Trick-over-gap, Own-the-spot, Timed-total-score, Destruction
- added painted arrows when mission is active
created a mission select preview menu
- shows preview of a replay from multiple camera angles
created a breakable lackluster sign
- created a system to synchronize each letter online
misc:
- redesigned the heads up display
- created a new pause menu
- a ton of small model adjustments to level02
- added 57 gaps to level02 (many more to go)
- a lot of tweaks to make physics more consistent
- split up the levels and made a temporary main menu
- added rock/grass/wood particles
- rewrote out-of-bounds detection/teleport
- optimized out 1.5kb of allocations every frame (now doesn't allocate at all during a steady-state)
- added save/load position buttons to easily retry a trick
- added wall-plant support / manual support to gaps
- improved camera behavior
- added fountain and tire impact sound
- made dumpster lids bounce when you grind them
- detected more tricks: shuvit, tippie toe, casper, anti-casper, big air, aussie-spin, revert, nail slide, dark 5-0, dark nosegrind