Nitro Thrash Status 2
Steam page launched - wishlist it!
In the past month, I've made 107 commits.
Here are some notable changes I've made to the game:
Added a new car, the "Ambassador"
Rewrote the car customization system:
- Three different paint styles for each car
- Players can pick a primary and secondary color
- Added a police lightbar as a topper (with siren honk sound)
- Added police decals to ambassador
- Brake lights now light up
- Two different wheels to choose from so far
- Added prototype garage menu for customization
- Moved car information outside of unity and into model files
- Various physics differences will apply when you change your car body
- Vehicles now load asynchronously which allows for "infinite" options
Created a new replay system:
- Always recording
- Can rewind time up to three minutes
- Supports recording every vehicle and moving object
- Works in multiplayer
- Can save/load a replay file
- Can trim your current replay file
- Added three different camera modes
Level2:
- Added a bunch of gaps
- Added a mission
- Redesigned grass section near gas station
- Fixed up clipping
Bugfixes:
- Wires no longer display incorrect particles
- My physics overrides no longer corrupt themselves
- Vehicles can now turn away from walls easier
- Optimized grind code
- Fixed infinite combo timer bug
- Fixed grind particles freaking out in a teleport
- Reduced or removed many memory allocations
- The camera offset now focuses based on center of mass
Misc:
- Added horn honking
- Started on third vehicle, the "Dambro"
- Created tools that make marking gaps a lot easier
- Created a new system that will display your keyboard/controller binds automatically
- Recreated HUD to prevent constant memory allocation
- Made primoslide balancing slightly easier
- Added wallplant as a trick
- Added 'look behind you' bind
- Added clean landing detection
- Fixed misc graphical bugs in level 1
- Rewrote the vehicle shader