Nitro Thrash Status 2

Steam page launched - wishlist it!

In the past month, I've made 107 commits.

Here are some notable changes I've made to the game:

Added a new car, the "Ambassador"

Rewrote the car customization system:

  • Three different paint styles for each car
  • Players can pick a primary and secondary color
  • Added a police lightbar as a topper (with siren honk sound)
  • Added police decals to ambassador
  • Brake lights now light up
  • Two different wheels to choose from so far
  • Added prototype garage menu for customization
  • Moved car information outside of unity and into model files
  • Various physics differences will apply when you change your car body
  • Vehicles now load asynchronously which allows for "infinite" options

Created a new replay system:

  • Always recording
  • Can rewind time up to three minutes
  • Supports recording every vehicle and moving object
  • Works in multiplayer
  • Can save/load a replay file
  • Can trim your current replay file
  • Added three different camera modes

Level2:

  • Added a bunch of gaps
  • Added a mission
  • Redesigned grass section near gas station
  • Fixed up clipping

Bugfixes:

  • Wires no longer display incorrect particles
  • My physics overrides no longer corrupt themselves
  • Vehicles can now turn away from walls easier
  • Optimized grind code
  • Fixed infinite combo timer bug
  • Fixed grind particles freaking out in a teleport
  • Reduced or removed many memory allocations
  • The camera offset now focuses based on center of mass

Misc:

  • Added horn honking
  • Started on third vehicle, the "Dambro"
  • Created tools that make marking gaps a lot easier
  • Created a new system that will display your keyboard/controller binds automatically
  • Recreated HUD to prevent constant memory allocation
  • Made primoslide balancing slightly easier
  • Added wallplant as a trick
  • Added 'look behind you' bind
  • Added clean landing detection
  • Fixed misc graphical bugs in level 1
  • Rewrote the vehicle shader
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