Nitro Thrash Status 3
In the past month, I've made 82 commits.
Here are some notable changes I've made to the game:
Vehicle Stuff:
- Finished third car 'Dambro'
- Made LODs for wheels
- Added more vehicle-specific data to the vehicle model files
Level Stuff:
- Started working on level 3
- Fixed a bunch of shadow bugs
Sound Stuff:
- Added impact sounds for grass, concrete, wood, metal and hollow metal
- Added sliding-across-the-surface sounds to grass, concrete, wood, and metal
- Added rolling tire sounds
- Rewrote the sound effects system
- Added dumpster lid sound and lackluster letter popping sound
- Added button hover and click sounds
- Added nitro sound effects
- Redid audio balancing for all of the sounds
Visuals:
- Recreated grinding particles
- Added impact particle effects for grass, concrete, wood, and metal
- Added nitro particle effects
- Added sliding across the surface particle effects
- Made shadows on the vehicle super smooth
- Recreated electric arc particle effect
- Fixed the outline shader in certain situations
- Particle effects don't 'jump around' as much anymore
Other stuff:
- Added nitro (boost)
- Nitro gets increased every time you land a trick
- Gives a nice boost on the ground when you hold the nitro button
- Added rumble support
- Fixed inconsistent checkpoint save/load buttons
- Fixed how impacts are detected
- Fixed issues that would drop the network connection
- Added tippy-toe grind detection
- Fixed a bug where grinds would stop counting toward your score
- Replay editor shows menu and height bindings
- Smoothed out networked vehicles in replays
- Prevented infinite engine revving in replays
- Replay editor can now focus on any car in the replay
- Fixed a bunch of replay issues when watching them in an online game
- Improved a bunch of stuff related to working on levels