Nitro Thrash Status 3

In the past month, I've made 82 commits.

Here are some notable changes I've made to the game:

Vehicle Stuff:

  • Finished third car 'Dambro'
  • Made LODs for wheels
  • Added more vehicle-specific data to the vehicle model files

Level Stuff:

  • Started working on level 3
  • Fixed a bunch of shadow bugs

Sound Stuff:

  • Added impact sounds for grass, concrete, wood, metal and hollow metal
  • Added sliding-across-the-surface sounds to grass, concrete, wood, and metal
  • Added rolling tire sounds
  • Rewrote the sound effects system
  • Added dumpster lid sound and lackluster letter popping sound
  • Added button hover and click sounds
  • Added nitro sound effects
  • Redid audio balancing for all of the sounds

Visuals:

  • Recreated grinding particles
  • Added impact particle effects for grass, concrete, wood, and metal
  • Added nitro particle effects
  • Added sliding across the surface particle effects
  • Made shadows on the vehicle super smooth
  • Recreated electric arc particle effect
  • Fixed the outline shader in certain situations
  • Particle effects don't 'jump around' as much anymore

Other stuff:

  • Added nitro (boost)
    • Nitro gets increased every time you land a trick
    • Gives a nice boost on the ground when you hold the nitro button
  • Added rumble support
  • Fixed inconsistent checkpoint save/load buttons
  • Fixed how impacts are detected
  • Fixed issues that would drop the network connection
  • Added tippy-toe grind detection
  • Fixed a bug where grinds would stop counting toward your score
  • Replay editor shows menu and height bindings
  • Smoothed out networked vehicles in replays
  • Prevented infinite engine revving in replays
  • Replay editor can now focus on any car in the replay
  • Fixed a bunch of replay issues when watching them in an online game
  • Improved a bunch of stuff related to working on levels
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