Nitro Thrash Status 4

In the past month, I've made 62 commits.

Here are some notable changes I've made to the game:

Levels:

  • Designed most of level 3, gameplay-wise.
  • Added a bit more detail to level 2

Vehicles:

  • Added a shiny finish as a player cosmetic
  • Added new paintjobs for Dambro and Ambassador
  • Enhanced brake light shader to be more noticable

Gameplay:

  • Smashing into a wall now counts as a 'crash' and cancels your current trick and displays a cracked screen
  • Made tilting 'into' a grind slightly more powerful
  • Allowed upside-down and sideways grinds to count
  • Fixed a physics bug where you would rotate too much when hitting a wall while driving on the ground
  • Increased coyote-time for grounded jump direction
  • Cars now stick to walls consistently when driving up them
  • Added manual spins as a trick
  • Fixed tippie-toe detection when very low to the ground
  • Tuned score system to reward non-grinds more

Missions:

  • Added 'collect Nitro' mission with big floating letters
  • Added 'collect Combo' mission with big floating letters
  • Added high score mission
  • Fixed mission preview for 'shutdown lackluster' mission

Misc:

  • Recreated all settings menus for the newer menu system
  • Added FOV slider
  • Made using nitro increase your FOV and display speed lines
  • Added misison failed, mission success, combo failed, teleport, and spraypaint sound effects
  • Fixed a networking bug that caused players to go invisible when changing levels
  • Added a new camera mode for replay mode that orbits the target
  • Added button sprites to bind menu
  • Added a bunch of missing button bind sprites
  • Fixed some problems with shadows
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