Nitro Thrash Status 5
In the past month, I've made 92 commits.





Here are some notable changes I've made to the game:
Levels:
- Redesigned multiple areas in level3 to improve the flow
- Started texturing level3
Vehicles:
- Created a new hatchback vehicle "Luna"
- Created six more wheels to choose from
- Added an additional collision mesh to every vehicle to make collisions on the top of the car match the visuals better
- Tuned Dambro's collision box
Gameplay:
- Buffed nitro accumulation and the combo timer
- Made jumping from a manual more consistent
- Prevented manual jumps from wasting your air jump
- Added additional friction when sliding on roof
- Added wall manuals as a trick
- Added 'kiss the rail' trick
- Made the mission retry button only work for 10 seconds after a failed mission
Missions:
- Created a new time trial race mission
- Added easy/med/hard missions for high-score, own-the-spot, collect-combo, and collect-nitro missions to level2
- Added collect-nitro, collect-combo missions to level1
- Removed timer from collect-combo mission
- Allowed lipslides to count as boardslides for missions
Misc:
- Rewrote the gamemode system
- Created a new time trail race gamemode
- Gamemodes now reset the players status when they begin
- Added infinite boost cheat
- Improved visual clarity of pause menu
- Hid mouse cursor when in-game
- Made falling out of bounds bring you to a checkpoint if one is saved
- Added ticking sound when less than 10 seconds are left on the clock
- Prevented scenarios where nitro was wasted
- Preloaded audio files to prevent stutter
- Added on-screen indicators to more easily locate online players
- Made lackluster letter sound show up in replay
- Added vignette flash for mission fail/succeed/teleport
- Added frame limit as a display option
- Added gamepad deadzones as an option
- Replaced old lobby menu
- Added portrait mode toggle to make recording shorts include the HUD
- Created a system to ensure that networked packets are received in order
- Rewrote the scoreboard code
- Improved detection of disconnected players
- Fixed a bug that could cause multiple levels to be loaded at once
- Improved rumble code to react more quickly and cut down on the nosie