Nitro Thrash Status 8
Since the last post I made 159 commits






Here are some notable changes I've made to the game:
Levels:
- Detailed the tutorial level (the ship)
- Began a detail pass on level2 (the city)
- lots of foliage, decals, storefront work, smoothing, reworking bad looking areas
Vehicles:
- Created a in-game garage to customize your car
- Made every cosmetic unlockable using the money earned from missions
- Added license plate customization: 4 different styles so far
- Rewrote vehicle shaders - can change the paint job's "finish" separately on primary and secondary colors
- Added pearlesence as a paint finish
- Added police decal to all cars
Missions / Gamemodes:
- A lot more work on the tutorial -- almost finished
Misc:
- Added balance bars to the HUD when performing a grind
- Made the game automatically backup your save and settings
- Refactored the hell out of the replay system
- Added virtual on screen keyboard
- Fixed various linux-specific bugs
- Created custom fake-volumetric lighting
- Completely rewrote how lights interact with everything
- Added dynamic lights to vehicle and vehicle actions
- Rewrote my smoke shader to react to dynamic lighting and wisp away instead of shrink
- Optimized the hell out of levels: (instancing and batching)





